![]() In this game you can choose your role-play in the game. What’s next, PS3 with a Nintendo label on it? Who would have thought? It's a pretty basic system at this point, but it opens up all sorts of new possibilities for the future.Sega’s mascot, their Mario, on a Nintendo system. The game also has an interesting option that allows players to hook up their Gamecube and Gameboy Advance systems in order to "raise" and "train" small animal beings, known as "chao." You can then transfer them between the two platforms. Of course, then the camera view craps out, leaving you disappointed and thinking about what the developers could have accomplished had more effort been put into that aspect of the game. The Sonic series has always been about ultra-fast action, and there are several occasions within Sonic Adventure where you can sit back and be dazzled by the blinding speed at which things are happening. The graphics and speed of the game - most noticable in the Sonic/Shadow stages -also show much improvement over Sonic Adventure 2 Battle's predecessors. The various gameplay options are encouraging to see, and perhaps indicative of what we may get more of in future Sonic titles. Sonic/Shadow do the whole run-and-collect-rings thing Tails/Robotnik proceed through levels driving sophisticated robot machines, shooting up all that gets in their way and Knuckles/Rogue engage in scavenger hunts, looking for various keys and gems.Ī multiplayer battle mode is available, too, but this feature is somewhat rudimentary and gets dull quickly. In an interesting development, players can choose to play the adventure from either the "hero" side or the "dark" side, rotating each faction's respective characters through different modes of gameplay. The storyline has Sonic and his allies Tails and Knuckles go up against the evil Doctor Robotnik, the sinister Shadow the Hedgehog, and some weird bat-girl named Rogue. Sonic Adventure's developers seem to have thrown a lot at the wall to see what sticks, and for this reason the game does have some upside. And to top it all off, the cut scenes feature choppy subtitles, reminiscent of bad kung fu movies. This annoyance is worsened by the fact that the background music in the cut scenes drowns out the voices. There doesn't seem to have been much effort put into translating the game from the Japanese version, as the voiceovers in the cut scenes in no way match what the characters' mouths are saying. Some of the background music - particularly the first stage's song, something about finding a rainbow - becomes repetitive and grating on the nerves. It's usually hard enough performing these maneuvers in the first place, never mind doing them while the camera is swinging about wildly. The game becomes even more impossible - to say "more challenging" would be an understatement - when players must perform risky jumps over deadly pits and chasms. It moves around when you least expect it, and often when you least want it to it's not unusual for the camera to pan out in front of the protagonist, leaving the player to charge blindly forward to whatever death awaits. Sonic Adventure is a three-dimensional platform game in the vein of Donkey Kong 64 or Super Mario 64, but unlike the fixed camera view in those stellar Nintendo 64 titles - usually firmly set behind the main character in order to give a full view of where he/she may be going - Sonic Adventure's camera seems to have a mind of its own. Sonic Adventure has several minor problems that would have been forgivable had there not been one glaring flaw - its horrific camera, which renders the game almost unplayable. Unfortunately, the first product of this unholy union is Sonic Adventure 2 Battle for the Nintendo GameCube, a game that not only falls short of what you'd expect from the two video game titans, but one that also tarnishes the legacy of Sega's signature character (and series): Sonic the Hedgehog. ![]() But with the discontinuation of Sega's Dreamcast and the company's subsequent decision to focus instead on games rather than systems, the unthinkable has happened - in a classic case of war making strange bedfellows, veterans Sega and Nintendo have teamed up to take on the new upstarts, Sony and Microsoft. For the better part of two decades, Sega and Nintendo have been rivals in the home console market.
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